ืžืฉื—ื•ืง ื”ื‘ืœื•ื’

Gamification ื‘ื•ืื• ื’ืœื• ืื™ืš ืœืžืฉื—ืง ื•ืœื”ื ื™ืข ืœืคืขื•ืœื” ื‘ื”ื ืื”

Newsletter juloot interactive gamificationื”ืจืฉืž/ื™ ืœื ื™ื•ื–ืœื˜ืจ ืฉืœื ื• ื•ืงื‘ืœ/ื™ ื‘ืžื™ื™ืœ ืืช ื›ืœ ื”ื—ื“ืฉื•ืช ื•ื”ื—ื™ื“ื•ืฉื™ื ืขืœ ืžืฉื—ื•ืง – ื’ื™ื™ืžื™ืคื™ืงืฆื™ื” – ืฉื™ื•ื•ืง ื“ื™ื’ื™ื˜ืœื™ ืžืชืงื“ื – ืืคืœื™ืงืฆื™ื•ืช, ืงืžืคื™ื™ื ื™ื ื‘ื•ืœื˜ื™ื ืคืœื•ืก ื”ื˜ื‘ื•ืช ื‘ืœืขื“ื™ื•ืช. ืขืกืงื™ื ืžืฉื—ืงื™ื ืœื”ืฆืœื—ื”