ืžืฉื—ื•ืง ื”ื‘ืœื•ื’

ืืจื’ื•ืŸ ืžืฉื—ืงื™: ืงืื ื“ื™ ืงืจืืฉ ืžืฉืื‘ื™ ืื ื•ืฉ

ื‘ืคื•ืกื˜ ืงื•ื“ื ืขืœ ืžืฉื—ื•ืง ืืจื’ื•ื ื™ื ื”ืจืื ื• ืขืงืจื•ื ื•ืช ืœื™ื™ืฉื•ื ื’ื™ื™ืžื™ืคื™ืงื™ื™ืฉืŸ ื‘ืชื—ื•ื ืžืฉืื‘ื™ ืื ื•ืฉ…

ืžื” ื–ื” ืžืฉื—ื•ืง ืืจื’ื•ื ื™ื?

ืกื’ื™ืจืช ื”ืคืขืจ ื‘ื™ืŸ ื”ืจืฆื•ื™ ืœืžืฆื•ื™ ื‘ืชืจื‘ื•ืช ื”ืืจื’ื•ื ื™ืช ืžื•ื˜ืœืช ืœืคืชื—ื• ืฉืœ ืžื ื›ืดืœ ื”ื—ื‘ืจื”. ื‘ืžืฆื’ืช ืžืฉื ืช 2005 ืฉืœ ืžื ื›”ืœ ื ื˜ืคืœื™ืงืก ืจื™ื“ ื”ืืกื˜ื™ื ื’…

Gamification News ื’ื™ื™ืžื™ืคื™ืงื™ื™ืฉืŸ ื‘ื›ื ืก ืœืžื™ื“ื” ื•ื”ื“ืจื›ื”

ย Gamification ืœืงื˜ ื—ื“ืฉื•ืช ื’ื™ื™ืžื™ืคื™ืงื™ื™ืฉืŸ ื–ื” ืžื™ืฉื—ื•ืงย  ืœืงืจืืช ื›ื ืก ื”ื“ืจื›ื” ื•ืœืžื™ื“ื” ื‘ืืจื’ื•ื ื™ื ื”ืฉื ืชื™ ื•ื›ื ืก ืœืžื™ื“ื” ื•ืคื™ืชื•ื— ืืจื’ื•ื ื™ย ืฉื™ืชืงื™ื™ืžื• ื”ืฉื‘ื•ืข, ืœื™ืงื˜ื ื• ืขื‘ื•ืจืš ืคื•ืกื˜ื™ื…

ื’ื™ื™ืžื™ืคื™ืงื™ื™ืฉืŸ ื‘ื—ื‘ืจื•ืช ื•ืืจื’ื•ื ื™ื (Gamification) :ืงืื ื“ื™ ืงืจืืฉ ืฉืœ ืžืฉืื‘ื™ ืื ื•ืฉ

ื’ื™ื™ืžื™ืคื™ืงื™ื™ืฉืŸย ืื• ืžื™ืฉื—ื•ืง ื‘ืขื‘ืจื™ืช ืื™ื ื• ืžืฉื—ืง ืžื—ืฉื‘ ืืœื โ€ืฉื™ืœื•ื‘ ืžื ื’ื ื•ื ื™ ืžืฉื—ืงื™ื ื‘ืกื‘ื™ื‘ื•ืช ืฉืื™ื ืŸ ืžืฉื—ืง ื‘ื”ื’ื“ืจื” (ืœืžืฉืœ: ืžื•ืฆืจ, ืฉื™ืจื•ืช, ืืคืœื™ืงืฆื™ื”, ืงื”ื™ืœื”, ืืจื’ื•ืŸ)…

gamification ืžืฉื—ื•ืง ืžื•ืชื’ื™ื: 5 ืชื•ื‘ื ื•ืช ืœืžื ื”ืœื™ ืฉื™ื•ื•ืง

ื”ืจืฆืื” ืขืœ ื’ื™ื™ืžื™ืคื™ืงื™ื™ืฉืŸ ืฉืœ ืžื•ืชื’ื™ืย ืžืฉื•ืœื‘ืช ืกื“ื ื” ื‘ืืกื˜ืจื˜ื’ื™ื•ืช ืœื™ื™ืฉื•ื ืขื™ืฆื•ื‘ ื’ื™ื™ืžื™ืคื™ืงื™ื™ืฉืŸ ืืคืงื˜ื™ื‘ื™ ืœื”ืฉื’ืช ืžื˜ืจื•ืช ืขืกืงื™ื•ืช ืœืžื ื”ืœื™ ืฉื™ื•ื•ืง ื‘ื›ื™ืจื™ื ื”ืชืงื™ื™ืžื” ืœื ืžื›ื‘ืจ…